Posts

Reversed Engineering: Taking Apart The Object

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 As a follow up to my previous post, I decided to choose the power strip as my object for this project. Unfortunately, I ran into a multitude of problems when beginning this project that made things a lot more difficult for me. My first issue arose when I bought a digital caliper off of amazon only it to break as soon as I opened it from the box. My luck only goes downhill from here. Next, I was having issues opening the power strip, as not a single screwdriver I could find could even open the thing. I eventually had to borrow both the caliper and a specialty screwdriver from my roommate, so shoutout to Becca, you are a literal lifesaver. I literally would have made zero progress on this project without her. Moving on, I began to observe my object and start sketching. I wrote down a bunch of measurements and made a quick sketch of all the neccesary parts before finally moving into Rhino. I really tried to get a base down this week so that I had at least a little progress in the pro...

Reversed Engineering: Deciding The Perfect Item To Take Apart

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Here's the beginning of my planning for the Reversed Engineering project. I'll be honest when I say that this was a very difficult process for me. I had very little items that I was comfortable in messing around and potentially taking apart. I felt a bit restricted being in dorms as I only have the necesssities with me, while imagining all the cool and interesting objects I have back at home in BC that would be perfect for this project. But alas, I must work with what I have available. The first object that I thought would be cool to take apart and recreate was this power strip. I think recreating all the little grooves and holes in Rhino would be super fun, so this is the item that I'm currently leaning towards.  The next item is this headlamp that I found. I thought it would be interesting to look at the inner workings of it, specifically how all those small parts fit together, but it's definitely not my first choice. And finally I decided to take a look at my old com...

Surface Design Research and Final Product

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Over the past two weeks I was tasked with researching and creating my own surface design using the 2D tools in Rhino such as layers and hatching.   From the research I gathered, I knew I wanted to go with a floral design, but I also wanted it to be a bit playful. I really liked the camo pattern I found on one of my jackets, so I took a lot of inspiration from that when it came to the background of my design. I wanted it to sort of represt either clouds or patches of water, but also represent the camo pattern in the core design. I really like both the floral and aquatic feel my design has, giving it a bit of a unique twist. I honestly could see it being a great pattern for a dress. Here are all of the surface design inspiration images I found while doing research for this project: Looking at all of my images, it's clear to me which ones inspired my final design the most, and I'm quite happy with the result!

Rhino Castle: Creating a Steampunk-Themed Palace

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 I'm back again with another 3D Rhino Model, tasked this time with creating a castle. Immediately I wanted to try something a little different, and really push how far I can go with a design and still make it represent a castle. Now because I love steampunk, I used that as a major inspiration for my design. I integrated gears and pipes all over the structure of the castle, and I think it added somer really nice touches to the final design. I mostly used the extrudecrv tool, since it was much easier to make all my original shapes in 2D, and then transform them into 3D objects. I also placed some other abstract structures using the loft tool that surround the main castle, which resulted in the gear tower in the middle. I like how striking the large gear became, it really brings the whole thing together. Overall I am really happy with my work and I'm excited to continue working in Rhino 7 this year!

3D Printing: The Importance of Patience and Teamwork

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For our final 3D printing project, me and my partner Emily created this abstract structure by combining the concepts and ideas that we generated separately into a brand new form. By analyzing our models and working together to create a brand new design, we were able to sucessfully create a unique and interesting 3D-printable structure that combines both of our artistic voices into one.     We first started by examining the models we generated from the idea process of this project. We took each model into consideration as to how it would form into a proper structure, and eventually settled on the hourglass shape that I had created, and the twisting support beams that Emily had created. We also originally wanted to incoperate Emily's heart-shaped design and the arch, but they were both cut due to not being easy to print. We did however split the arch in half, which can be seen in our final product. My Models Emily's Models We did some early process sketches that aided us in crea...

Final Papercraft Model: Bringing My Character Into The Realm Of Reality

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 I have finally finished the papercraft model of my original character Ezrab. I had to deal with a lot of technical issues with this project, but I am very happy with the final result. I completely remade my prototype model in order to really push myself to make something incredible. Unfortnately, I ran into quite a few issues when building my model. For example, for my final model I wanted it to have a spherical head, however I had to scrap the idea last minute due to it looking messy and not fitting well together, I do think the final product looks better this way though. I am reallyhappy with the result and seeing this character that means so much to me come to life right in front of me is one of the coolest experiences ever. I'm very proud of what I've been able to accomplish. Final Object 2D Pieces Scrapped Spherical Head